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CGI
2004
IEEE
13 years 11 months ago
Mixing Deformable and Rigid-Body Mechanics Simulation
This article presents a new method to achieve heterogeneous physical simulation, within the same global system, of both deformable and rigid-bodies objects, whatever their intrins...
Julien Lenoir, Sylvère Fonteneau
ICCV
2007
IEEE
14 years 9 months ago
Convex Optimization for Deformable Surface 3-D Tracking
3?D shape recovery of non-rigid surfaces from 3?D to 2?D correspondences is an under-constrained problem that requires prior knowledge of the possible deformations. State-of-the-a...
Mathieu Salzmann, Richard Hartley, Pascal Fua
IJCV
2007
328views more  IJCV 2007»
13 years 7 months ago
2D vs. 3D Deformable Face Models: Representational Power, Construction, and Real-Time Fitting
Model-based face analysis is a general paradigm with applications that include face recognition, expression recognition, lip-reading, head pose estimation, and gaze estimation. A f...
Iain Matthews, Jing Xiao, Simon Baker
ISVC
2009
Springer
14 years 2 months ago
Deformable 2D Shape Matching Based on Shape Contexts and Dynamic Programming
This paper presents a method for matching closed, 2D shapes (2D object silhouettes) that are represented as an ordered collection of shape contexts [1]. Matching is performed using...
Iasonas Oikonomidis, Antonis A. Argyros
GMP
2006
IEEE
121views Solid Modeling» more  GMP 2006»
14 years 1 months ago
Preserving Form-Features in Interactive Mesh Deformation
Interactive mesh editing techniques that preserve discrete differential properties are promising to support the design of mechanical parts such as automobile sheet metal panels. H...
Hiroshi Masuda, Yasuhiro Yoshioka, Yoshiyuki Furuk...