In this paper we address the object recognition problem in a probabilistic framework to detect and describe object appearance through image features organized by means of active c...
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
In this paper, we study the problem of determining a mathematical description of the surface defined by the shape of a membrane based on an image of it and present an algorithm fo...
Abstract Real-time simulation of deformable objects involves many computational challenges to be solved, particularly in the context of haptic applications, where high update rates...