This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
Obtaining performance models, like Markov chains and queueing networks, for systems of significant complexity and magnitude is a difficult task that is usually tackled using human...
It was shown recently [7?9], under quite general conditions, that retransmission-based protocols may result in power-law delays and possibly zero throughput even if the distributi...
Distributed opportunistic scheduling (DOS) is studied for wireless ad-hoc networks in which many links contend for the channel using random access before data transmissions. Simpl...
P. S. Chandrashekhar Thejaswi, Junshan Zhang, Man-...
Applications using traditional protocol stacks (e.g TCP/IP) from wired networks do not function efficiently in mobile wireless scenarios. This is primarily due to the layered archi...