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NETGAMES
2005
ACM
14 years 1 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
SCP
2000
119views more  SCP 2000»
13 years 7 months ago
Automated compositional Markov chain generation for a plain-old telephone system
Obtaining performance models, like Markov chains and queueing networks, for systems of significant complexity and magnitude is a difficult task that is usually tackled using human...
Holger Hermanns, Joost-Pieter Katoen
MOBIHOC
2008
ACM
14 years 7 months ago
Dynamic packet fragmentation for wireless channels with failures
It was shown recently [7?9], under quite general conditions, that retransmission-based protocols may result in power-law delays and possibly zero throughput even if the distributi...
Predrag R. Jelenkovic, Jian Tan
INFOCOM
2009
IEEE
14 years 2 months ago
Distributed Opportunistic Scheduling With Two-Level Channel Probing
Distributed opportunistic scheduling (DOS) is studied for wireless ad-hoc networks in which many links contend for the channel using random access before data transmissions. Simpl...
P. S. Chandrashekhar Thejaswi, Junshan Zhang, Man-...
COMSWARE
2006
IEEE
13 years 11 months ago
Architecting protocol stack optimizations on mobile devices
Applications using traditional protocol stacks (e.g TCP/IP) from wired networks do not function efficiently in mobile wireless scenarios. This is primarily due to the layered archi...
Vijay T. Raisinghani, Sridhar Iyer