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NETGAMES
2005
ACM
15 years 9 months ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
INFOCOM
1997
IEEE
15 years 8 months ago
Time Scale Analysis of an ATM Queueing System with Long-Range Dependent Traffic
Several types of network trafic have been shown to exhibit long-range dependence (LRD). In this work, we show that the busy period of an ATM system driven by a long-range dependen...
Gilberto Mayor, John A. Silvester
NETWORKING
2007
15 years 5 months ago
Simple Models for the Performance Evaluation of a Class of Two-Hop Relay Protocols
We evaluate the performance of a class of two-hop relay protocols for mobile ad hoc networks. The interest is on the multicopy two-hop relay (MTR) protocol, where the source may ge...
Ahmad Al Hanbali, Arzad Alam Kherani, Philippe Nai...
SLIP
2009
ACM
15 years 10 months ago
Closed-form solution for timing analysis of process variations on SWCNT interconnect
In this paper, a comprehensive and fast method is presented for the timing analysis of process variations on single-walled carbon nanotube (SWCNT) bundles. Unlike previous works t...
Peng Sun, Rong Luo
DSN
2006
IEEE
15 years 10 months ago
User Interface Defect Detection by Hesitation Analysis
Delays and errors are the frequent consequences of people having difficulty with a user interface. Such delays and errors can result in severe problems, particularly for mission-...
Robert W. Reeder, Roy A. Maxion