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NETGAMES
2005
ACM
14 years 2 months ago
Analysis of factors affecting players' performance and perception in multiplayer games
In this paper we analyse different factors affecting players’ perception and performance in multiplayer games. We introduce a mean opinion score metric borrowed from the subje...
Matthias Dick, Oliver Wellnitz, Lars C. Wolf
INFOCOM
1997
IEEE
14 years 1 months ago
Time Scale Analysis of an ATM Queueing System with Long-Range Dependent Traffic
Several types of network trafic have been shown to exhibit long-range dependence (LRD). In this work, we show that the busy period of an ATM system driven by a long-range dependen...
Gilberto Mayor, John A. Silvester
NETWORKING
2007
13 years 10 months ago
Simple Models for the Performance Evaluation of a Class of Two-Hop Relay Protocols
We evaluate the performance of a class of two-hop relay protocols for mobile ad hoc networks. The interest is on the multicopy two-hop relay (MTR) protocol, where the source may ge...
Ahmad Al Hanbali, Arzad Alam Kherani, Philippe Nai...
SLIP
2009
ACM
14 years 3 months ago
Closed-form solution for timing analysis of process variations on SWCNT interconnect
In this paper, a comprehensive and fast method is presented for the timing analysis of process variations on single-walled carbon nanotube (SWCNT) bundles. Unlike previous works t...
Peng Sun, Rong Luo
DSN
2006
IEEE
14 years 3 months ago
User Interface Defect Detection by Hesitation Analysis
Delays and errors are the frequent consequences of people having difficulty with a user interface. Such delays and errors can result in severe problems, particularly for mission-...
Robert W. Reeder, Roy A. Maxion