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TELSYS
2002
128views more  TELSYS 2002»
13 years 8 months ago
An Evaluation of Shared Multicast Trees with Multiple Cores
Native multicast routing protocols have been built and deployed using two basic types of trees: singlesource, shortest-path trees and shared, core-based trees. Core-based multicas...
Daniel Zappala, Aaron Fabbri, Virginia Mary Lo
PAM
2010
Springer
14 years 3 months ago
Yes, We LEDBAT: Playing with the New BitTorrent Congestion Control Algorithm
Since December 2008, the official BitTorrent client is using a new congestion-control protocol for data transfer, implemented at the application layer and built over UDP at the tr...
Dario Rossi, Claudio Testa, Silvio Valenti
DC
2010
13 years 5 months ago
Rambo: a robust, reconfigurable atomic memory service for dynamic networks
In this paper, we present RAMBO, an algorithm for emulating a read/write distributed shared memory in a dynamic, rapidly changing environment. RAMBO provides a highly reliable, hi...
Seth Gilbert, Nancy A. Lynch, Alexander A. Shvarts...
ACMACE
2006
ACM
14 years 2 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
MMB
2001
Springer
131views Communications» more  MMB 2001»
14 years 1 months ago
Seawind: a Wireless Network Emulator
Behavior of current communication protocols as well as current and future networked applications is of fundamental importance for technical and commercial success of Mobile Intern...
Markku Kojo, Andrei Gurtov, Jukka Manner, Pasi Sar...