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FUN
2010
Springer
293views Algorithms» more  FUN 2010»
14 years 23 days ago
Computational Complexity of Two-Dimensional Platform Games
Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
Michal Forisek
ICIAR
2010
Springer
14 years 22 days ago
Adaptation of SIFT Features for Robust Face Recognition
Abstract. The Scale Invariant Feature Transform (SIFT) is an algorithm used to detect and describe scale-, translation- and rotation-invariant local features in images. The origina...
Janez Krizaj, Vitomir Struc, Nikola Pavesic
CODES
2009
IEEE
14 years 20 days ago
Native MPSoC co-simulation environment for software performance estimation
Performance estimation of Multi-Processor System-On-Chip (MPa high abstraction level is required in order to perform early architecture exploration and accurate design validations...
Patrice Gerin, Mian Muhammad Hamayun, Fréd&...
CIA
2001
Springer
14 years 14 days ago
Improving Communication in 3D Virtual Environments by Means of Task Delegation in Agents
User-to-User Communication within Internet-based 3D Virtual Environments is usually difficult mainly due to the trade-off between the capability and the complexity of the interface...
Ricardo Imbert, Angélica de Antonio, Javier...
DFG
2001
Springer
14 years 14 days ago
Interactive medical 3D-simulations by means of stereoscopy and standard hardware
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...