Privacy preservation in the information society is in many respects parallel to environment preservation in the physical world. In this way, “green ICT services” are those achi...
In this paper we present a detailed analysis of World of Warcraft virtual team collaboration. A number of competitive synchronous virtual teams were investigated in-situ and unobtr...
Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Action-graph games (AGGs) are a fully expressive game representation which can compactly express both strict and context-specific independence between players' utility functi...