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CIG
2005
IEEE
14 years 2 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
AI
2005
Springer
14 years 2 months ago
Privacy Compliance Enforcement in Email
Privacy is one of the main societal concerns raised by critics of the uncontrolled growth and spread of information technology in developed societies. The purpose of this paper is ...
Quintin Armour, William Elazmeh, Nour El-Kadri, Na...
ISVC
2005
Springer
14 years 1 months ago
Investigating the Impact of Face Categorization on Recognition Performance
Face recognition is a key biometric technology with a wide range of potential applications both in government and private sectors. Despite considerable progress in face recognition...
Konstantinos Veropoulos, George Bebis, Michael A. ...
MIDDLEWARE
2005
Springer
14 years 1 months ago
Context aware sensornet
Advances in MEMS technology, wireless communications, and digital electronics have enabled the development of low-cost, low-power, multifunctional sensor nodes that integrating th...
Huaifeng Qin, Xingshe Zhou
ATAL
2004
Springer
14 years 1 months ago
Brain Meets Brawn: Why Grid and Agents Need Each Other
The Grid and agent communities both develop concepts and mechanisms for open distributed systems, albeit from different perspectives. The Grid community has historically focused o...
Ian T. Foster, Nicholas R. Jennings, Carl Kesselma...