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» Depth Texture Representation for Image Based Rendering
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156
Voted
SIGGRAPH
1997
ACM
15 years 7 months ago
View-dependent refinement of progressive meshes
Level-of-detail (LOD) representations are an important tool for realtime rendering of complex geometric environments. The previously introduced progressive mesh representation def...
Hugues Hoppe
132
Voted
CGI
1998
IEEE
15 years 8 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
165
Voted
CVPR
2010
IEEE
15 years 7 months ago
Classification and Clustering via Dictionary Learning with Structured Incoherence
A clustering framework within the sparse modeling and dictionary learning setting is introduced in this work. Instead of searching for the set of centroid that best fit the data, ...
Pablo Sprechmann, Ignacio Ramirez, Guillermo Sapir...
176
Voted
AFRIGRAPH
2010
ACM
15 years 7 months ago
Progressive RBF interpolation
Interpolation based on Radial Basis Functions (RBF) is very often used for scattered scalar data interpolation in n-dimensional space in general. RBFs are used for surface reconst...
Václav Skala
158
Voted
VRST
2010
ACM
15 years 1 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester