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ICASSP
2009
IEEE
14 years 2 months ago
Audio classification from time-frequency texture
Time-frequency representations of audio signals often resemble texture images. This paper derives a simple audio classification algorithm based on treating sound spectrograms as ...
Guoshen Yu, Jean-Jacques E. Slotine
SIGGRAPH
2000
ACM
14 years 1 days ago
Plenoptic sampling
This paper studies the problem of plenoptic sampling in imagebased rendering (IBR). From a spectral analysis of light field signals and using the sampling theorem, we mathematica...
Jinxiang Chai, Shing-Chow Chan, Heung-Yeung Shum, ...
IWVF
2001
Springer
14 years 4 days ago
Qualitative Estimation of Depth in Monocular Vision
Abstract. In this paper we propose two techniques to qualitatively estimate distance in monocular vision. Two kinds of approaches are described, the former based on texture analysi...
Virginio Cantoni, Luca Lombardi, Marco Porta, Ugo ...
SIGGRAPH
1997
ACM
13 years 12 months ago
Orientable textures for image-based pen-and-ink illustration
We present an interactive system for creating pen-and-ink-style line drawings from greyscale images in which the strokes of the rendered illustration follow the features of the or...
Michael Salisbury, Michael T. Wong, John F. Hughes...
CGF
2008
100views more  CGF 2008»
13 years 7 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...