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» Depth Texture Representation for Image Based Rendering
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ICPR
2008
IEEE
14 years 9 months ago
Illumination invariants based on Markov random fields
We propose textural features, which are invariant to illumination spectrum and extremely robust to illumination direction. They require only a single training image per texture an...
Pavel Vacha, Michal Haindl
MM
1994
ACM
143views Multimedia» more  MM 1994»
13 years 11 months ago
Quad-Tree Segmentation for Texture-Based Image Query
In this paper we propose a technique for segmenting images by texture content with application to indexing images in a large image database. Using a quad-tree decomposition, textu...
Jonathan M. Smith, Shih-Fu Chang
SIBGRAPI
2000
IEEE
14 years 2 days ago
Image-Based Texture Analysis for Realistic Image Synthesis
We present a method to measure reflectance and texture of surfaces in a one step process. For later use in digital image synthesis it is mandatory to separate the gathered intensi...
Heinz Mayer
ECCV
2004
Springer
14 years 9 months ago
Interpolating Novel Views from Image Sequences by Probabilistic Depth Carving
Abstract. We describe a novel approach to view interpolation from image sequences based on probabilistic depth carving. This builds a multivalued representation of depth for novel ...
Annie Yao, Andrew Calway
GRAPHICSINTERFACE
2004
13 years 9 months ago
Perspective Accurate Splatting
We present a novel algorithm for accurate, high quality point rendering, which is based on the formulation of splatting using homogeneous coordinates. In contrast to previous meth...
Matthias Zwicker, Jussi Räsänen, Mario B...