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CGF
2008
161views more  CGF 2008»
13 years 7 months ago
Geometry Textures and Applications
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
ECCV
2008
Springer
14 years 9 months ago
Projected Texture for Object Classification
Algorithms for classification of 3D objects either recover the depth information lost during imaging using multiple images, structured lighting, image cues, etc. or work directly t...
Avinash Sharma, Anoop M. Namboodiri
CG
2005
Springer
13 years 7 months ago
A novel constrained texture mapping method based on harmonic map
In this paper, we present a novel constrained texture mapping method based on the harmonic map. We first project the surface of a 3D model on a planar domain by an angle-based-fla...
Yanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Quns...
SIGGRAPH
1996
ACM
13 years 12 months ago
Light Field Rendering
A number of techniques have been proposed for flying through scenes by redisplaying previously rendered or digitized views. Techniques have also been proposed for interpolating be...
Marc Levoy, Pat Hanrahan
MICCAI
2009
Springer
14 years 8 months ago
Depth Data Improves Skin Lesion Segmentation
This paper shows that adding 3D depth information to RGB colour images improves segmentation of pigmented and non-pigmented skin lesion. A regionbased active contour segmentation ...
Xiang Li, Ben Aldridge, Lucia Ballerini, Robert B....