This paper presents a novel algorithm for unsupervised texture segmentation. We incorporate a set of texture features under a segmentation framework, based on the active contour w...
In this paper, we present a method to speed up video encoding of GPU rendered scenes. Modern video codecs, like H.264/AVC, are based on motion compensation and support partitionin...
In this paper, a new algorithm is developed for recovering the large disocclusion regions in depth image based rendering (DIBR) systems on 3DTV. For the DIBR systems, undesirable ...
In the area of depth estimation from images an interesting approach has been structure recovery from defocus cue. Towards this end, there have been a number of approaches [4, 6]. ...
Vinay P. Namboodiri, Subhasis Chaudhuri, Sunil Had...
Abstract. Soft shadow mapping is an attractive solution to the problem of realtime soft shadows because it works with any kind of rasterizable geometry (in particular alpha-transpa...