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» Depth Texture Representation for Image Based Rendering
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126
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SIGGRAPH
2000
ACM
15 years 8 months ago
Non-photorealistic virtual environments
We describe a system for non-photorealistic rendering (NPR) of virtual environments. In real time, it synthesizes imagery of architectural interiors using stroke-based textures. W...
Allison Klein, Wilmot Li, Michael M. Kazhdan, Wagn...
141
Voted
CGF
2007
135views more  CGF 2007»
15 years 3 months ago
Prediction of Individual Non-Linear Aging Trajectories of Faces
Represented in a Morphable Model, 3D faces follow curved trajectories in face space as they age. We present a novel algorithm that computes the individual aging trajectories for g...
Kristina Scherbaum, Martin Sunkel, Hans-Peter Seid...
156
Voted
ICCSA
2003
Springer
15 years 9 months ago
Camera Models and Optical Systems Used in Computer Graphics: Part I, Object-Based Techniques
Abstract. Images rendered with traditional computer graphics techniques, such as scanline rendering and ray tracing, appear focused at all depths. However, there are advantages to ...
Brian A. Barsky, Daniel R. Horn, Stanley A. Klein,...
135
Voted
ICIP
2009
IEEE
15 years 1 months ago
A 3D discrete curvelet based method for segmenting dynamic textures
This paper presents a new approach for segmenting a video sequence containing dynamic textures. The proposed method is based on a 2D+T curvelet transform and an octree hierarchica...
Sloven Dubois, Renaud Péteri, Michel M&eacu...
130
Voted
IJISTA
2008
139views more  IJISTA 2008»
15 years 3 months ago
Spherical light field rendering in application for analysis by synthesis
Abstract: This paper presents a novel approach for object classification and pose estimation which employs spherical light field rendering to generate virtual views based on synthe...
Severin Todt, Matthias Langer, Christof Rezk-Salam...