Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
In augmented virtuality, estimating object surface reflectance properties is important when rendering objects under arbitrary illuminationconditions. However, faithfully estimatin...
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Image based rendering (IBR) usually produces severe artifacts, typically blur and ghost, for objects not located on the focal plane. To obtain an all clear result, previous works ...