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» Depth Texture Representation for Image Based Rendering
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ICCV
1999
IEEE
14 years 9 months ago
Appearance Compression and Synthesis based on 3D Model for Mixed Reality
Rendering photorealistic virtual objects from their real images is one of the main research issues in mixed reality systems. We previously proposed the Eigen-Texture method, a new...
Ko Nishino, Yoichi Sato, Katsushi Ikeuchi
ICPR
2004
IEEE
14 years 8 months ago
Dense Estimation of Surface Reflectance Properties Based on Inverse Global Illumination Rendering
In augmented virtuality, estimating object surface reflectance properties is important when rendering objects under arbitrary illuminationconditions. However, faithfully estimatin...
Takashi Machida, Haruo Takemura, Naokazu Yokoya
PG
2002
IEEE
14 years 19 days ago
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm with view synthesis for real-time, on-line 3D scene acquisition and view...
Ruigang Yang, Greg Welch, Gary Bishop
RT
2004
Springer
14 years 1 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
ICASSP
2007
IEEE
14 years 2 months ago
All-Clear Image Based Synthesis using Clarity Degree
Image based rendering (IBR) usually produces severe artifacts, typically blur and ghost, for objects not located on the focal plane. To obtain an all clear result, previous works ...
Xun Cao, Su Xue, Qionghai Dai