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» Depth Texture Representation for Image Based Rendering
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SI3D
2005
ACM
15 years 9 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
ICMCS
2006
IEEE
210views Multimedia» more  ICMCS 2006»
15 years 10 months ago
3D-TV Content Generation: 2D-to-3D Conversion
The next major advancement in television is expected to be stereoscopic three-dimensional television (3D-TV). A successful roll-out of 3D-TV will require a backwardcompatible tran...
Wa James Tam, Liang Zhang
CGF
1999
159views more  CGF 1999»
15 years 3 months ago
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
João Comba, James T. Klosowski, Nelson L. M...
VC
2008
143views more  VC 2008»
15 years 3 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...
SI3D
2010
ACM
15 years 4 months ago
Interactive painterly stylization of images, videos and 3D animations
We introduce a real-time system that converts images, video, or 3D animation sequences to artistic renderings in various painterly styles. The algorithm, which is entirely execute...
Jingwan Lu, Pedro V. Sander, Adam Finkelstein