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» Depth Texture Representation for Image Based Rendering
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147
Voted
CGF
2008
184views more  CGF 2008»
15 years 3 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...
137
Voted
CVPR
2009
IEEE
1037views Computer Vision» more  CVPR 2009»
16 years 10 months ago
Piecewise Planar City 3D Modeling from Street View Panoramic Sequences
City environments often lack textured areas, contain repetitive structures, strong lighting changes and therefore are very difficult for standard 3D modeling pipelines. We prese...
Branislav Micusík, Jana Kosecka
137
Voted
CHI
2006
ACM
15 years 7 months ago
Representation of interwoven surfaces in 2 1/2 D drawing
The state-of-the-art in computer drawing programs is based on a number of concepts that are over two decades old. One such concept is the use of layers for ordering the surfaces i...
Keith Wiley, Lance R. Williams
168
Voted
ICPR
2006
IEEE
16 years 4 months ago
3D and Infrared Face Reconstruction from RGB data using Canonical Correlation Analysis
In this paper, we apply a multiple regression method based on Canonical Correlation Analysis (CCA) to face data modelling. CCA is a factor analysis method which exploits the corre...
Michael Reiter, Rene Donner, Georg Langs, Horst Bi...
119
Voted
CVPR
2003
IEEE
16 years 5 months ago
Texture Classification: Are Filter Banks Necessary?
We question the role that large scale filter banks have traditionally played in texture classification. It is demonstrated that textures can be classified using the joint distribu...
Manik Varma, Andrew Zisserman