We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
City environments often lack textured areas, contain
repetitive structures, strong lighting changes and therefore
are very difficult for standard 3D modeling pipelines.
We prese...
The state-of-the-art in computer drawing programs is based on a number of concepts that are over two decades old. One such concept is the use of layers for ordering the surfaces i...
In this paper, we apply a multiple regression method based on Canonical Correlation Analysis (CCA) to face data modelling. CCA is a factor analysis method which exploits the corre...
Michael Reiter, Rene Donner, Georg Langs, Horst Bi...
We question the role that large scale filter banks have traditionally played in texture classification. It is demonstrated that textures can be classified using the joint distribu...