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GMAI
2006
IEEE
128views Solid Modeling» more  GMAI 2006»
14 years 3 months ago
Modeling and Rendering of DPP-Based Light Fields
Autostereoscopic displays are a subject of recent research efforts in Computer Graphics. Such displays have to be fed graphics information in order to produce spatial images. This...
Miguel Escrivá Gregori, Alejandro Domingo, ...
CGF
2010
157views more  CGF 2010»
13 years 9 months ago
Binary Shading Using Appearance and Geometry
In the style of binary shading, shape and illumination are depicted using two colors, typically black and white, that form coherent lines and regions in the image. We formulate th...
Bert Buchholz, Tamy Boubekeur, Doug DeCarlo, Marc ...
SIGGRAPH
2000
ACM
14 years 1 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
ICIP
2009
IEEE
13 years 6 months ago
A hierarchical graph-based markovian clustering approach for the unsupervised segmentation of textured color images
In this paper, a new unsupervised hierarchical approach to textured color images segmentation is proposed. To this end, we have designed a two-step procedure based on a grey-scale...
Rachid Hedjam, Max Mignotte
EGITALY
2011
12 years 8 months ago
3D-ize U! A Real-time 3D Head-model Texture Generator for Android
Recently, the number of applications developed for smartphones has dramatically increased; however, at the moment, applications having the purpose of creating and displaying 3D mo...
Stefano Boi, Fabio Sorrentino, Stefano Marras, Ric...