Sciweavers

510 search results - page 62 / 102
» Depth Texture Representation for Image Based Rendering
Sort
View
ICMCS
2006
IEEE
117views Multimedia» more  ICMCS 2006»
14 years 4 months ago
DIBR-Based 3D Videos using Non Video Rate Range Image Stream
The fundamental assumption of 3D videos using depth-imagebased rendering is the full availability of range images at video rate. In this work we alleviate this hard demand and ass...
Xiaoyi Jiang, Martin Lambers
CGF
2005
149views more  CGF 2005»
13 years 10 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
CG
2004
Springer
13 years 10 months ago
3D video fragments: dynamic point samples for real-time free-viewpoint video
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
Stephan Würmlin, Edouard Lamboray, Markus H. ...
ICCV
2005
IEEE
14 years 12 months ago
An Ensemble Prior of Image Structure for Cross-Modal Inference
In cross-modal inference, we estimate complete fields from noisy and missing observations of one sensory modality using structure found in another sensory modality. This inference...
S. Ravela, Antonio B. Torralba, William T. Freeman
BMVC
2010
13 years 8 months ago
Patch-Cuts: A Graph-Based Image Segmentation Method Using Patch Features and Spatial Relations
In this paper, we present a graph-based image segmentation method (patch-cuts) that incorporates features and spatial relations obtained from image patches. In the first step, pat...
Gerd Brunner, Deepak Roy Chittajallu, Uday Kurkure...