The fundamental assumption of 3D videos using depth-imagebased rendering is the full availability of range images at video rate. In this work we alleviate this hard demand and ass...
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...
We present 3D video fragments, a dynamic point sample framework for real-time free-viewpoint video. By generalizing 2D video pixels towards 3D irregular point samples we combine t...
In cross-modal inference, we estimate complete fields from noisy and missing observations of one sensory modality using structure found in another sensory modality. This inference...
S. Ravela, Antonio B. Torralba, William T. Freeman
In this paper, we present a graph-based image segmentation method (patch-cuts) that incorporates features and spatial relations obtained from image patches. In the first step, pat...
Gerd Brunner, Deepak Roy Chittajallu, Uday Kurkure...