Sciweavers

1773 search results - page 203 / 355
» Depth from Diffusion
Sort
View
FGR
2004
IEEE
105views Biometrics» more  FGR 2004»
14 years 1 months ago
Multi-biometrics Using Facial Appearance, Shape and Temperature
We present results of the first study to examine individual and multi-modal face recognition using 2D, 3D and infrared images of the same set of subjects. Each sensor captures dif...
Kyong I. Chang, Kevin W. Bowyer, Patrick J. Flynn,...
BILDMED
2008
151views Algorithms» more  BILDMED 2008»
13 years 11 months ago
Creating a Vision Channel for Observing Deep-Seated Anatomy in Medical Augmented Reality
The intent of medical Augmented Reality (AR) is to augment the surgeon's real view on the patient with the patient's interior anatomy resulting from a suitable visualizat...
Felix Wimmer, Christoph Bichlmeier, Sandro Michael...
GRAPHICSINTERFACE
2004
13 years 11 months ago
Object Representation using 1D Displacement Mapping
In this paper, we propose a new method for rendering image-based objects. An object is decomposed into a set of 1D displacement textures in a preprocessing stage. During rendering...
Yi Xu, Yee-Hong Yang
GAMEON
2000
13 years 11 months ago
Real Time Goal Orientated Behaviour for Computer Game Agents
To increase the depth and appeal of computer games, the intelligence of the characters they contain needs to be increased. These characters should be played by intelligent agents ...
Nick Hawes
IJCV
2002
112views more  IJCV 2002»
13 years 9 months ago
Range Segmentation Using Visibility Constraints
Visibility constraints can aid the segmentation of foreground objects in a scene observed with multiple range imagers. Points may be labeled as foreground if they can be determine...
Leonid Taycher, Trevor Darrell