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RT
2001
Springer
14 years 2 months ago
Opacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) i...
Tae-Yong Kim 0002, Ulrich Neumann
FGR
2000
IEEE
163views Biometrics» more  FGR 2000»
14 years 2 months ago
Tracking Interacting People
A computer vision system for tracking multiple people in relatively unconstrained environments is described. Trackerformed at three levels of abstraction: regions, people and grou...
Stephen J. McKenna, Sumer Jabri, Zoran Duric, Harr...
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
14 years 2 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
CGI
1998
IEEE
14 years 1 months ago
Hierarchical Visibility Culling with Occlusion Trees
In the scope of rendering complex models with high depth complexity, it is of great importance to design outputsensitive algorithms, i.e., algorithms with the time complexity prop...
Jirí Bittner, Vlastimil Havran, Pavel Slav&...
IPPS
1998
IEEE
14 years 1 months ago
Optimal Contention-Free Unicast-Based Multicasting in Switch-Based Networks of Workstations
A unicast-based multicasting algorithm is presented for arbitrary interconnection networks arising in switchbased networks of workstations. The algorithm is optimal with respect t...
Ran Libeskind-Hadas, Dominic Mazzoni, Ranjith Raja...