This work achieves an efficient acquisition of scenes and their depths along long streets. A camera is mounted on a vehicle moving along a path and a sampling line properly set in ...
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
This paper introduces two complexity-theoretic formulations of Bennett’s computational depth: finite-state depth and polynomial-time depth. It is shown that for both formulation...
We present the first method to compute depth cues from images taken solely under uncalibrated near point lighting. A stationary scene is illuminated by a point source that is move...
We consider the problem of estimating the depth of each pixel in a scene from a single monocular image. Unlike traditional approaches [18, 19], which attempt to map from appearanc...