The purpose of this study is to investigate a new method for recovering relative depth and 3D motion from a temporal sequence of monocular images. The method is direct insomuch as...
Human stereo perception of glossy materials is substantially different from the perception of diffuse surfaces: A single point on a diffuse object appears the same for both eyes, ...
Krzysztof Templin, Piotr Didyk, Tobias Ritschel, K...
Most current image-based rendering methods operate under the assumption that all of the visible surfaces in the scene are opaque ideal diffuse (Lambertian) reflectors. This paper i...
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
We present a semi-automatic system that converts conventional video shots to stereoscopic video pairs. The system requires just a few user-scribbles in a sparse set of frames. The...