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EGH
2010
Springer
13 years 5 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
TOG
2012
265views Communications» more  TOG 2012»
11 years 10 months ago
Tailored displays to compensate for visual aberrations
We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing the resulting anisotropic pieces into the subject’s focal range. The goal is...
Vitor F. Pamplona, Manuel M. Oliveira, Daniel G. A...
CVPR
2008
IEEE
14 years 9 months ago
Fusion of time-of-flight depth and stereo for high accuracy depth maps
Time-of-flight range sensors have error characteristics which are complementary to passive stereo. They provide real time depth estimates in conditions where passive stereo does n...
Jiejie Zhu, Liang Wang, Ruigang Yang, James Davis
ICPR
2010
IEEE
13 years 11 months ago
Building a Videorama with Shallow Depth of Field
This paper presents a new automatic approach to building a videorama with shallow depth of field. We stitch the static background of video frames and render the dynamic foreground...
Soonmin Bae, Hao Jiang
IROS
2008
IEEE
137views Robotics» more  IROS 2008»
14 years 2 months ago
Avoiding negative depth in inverse depth bearing-only SLAM
Abstract— In this paper we consider ways to alleviate negative estimated depth for the inverse depth parameterisation of bearing-only SLAM. This problem, which can arise even if ...
Martin P. Parsley, Simon J. Julier