Imaging in poor weather is often severely degraded by scattering due to suspended particles in the atmosphere such as haze and fog. In this paper, we propose a novel fast defoggin...
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
We present a novel stereo algorithm which performs surface reconstruction from planar camera arrays. It incorporates the merits of both generic camera arrays and rectified binocul...
Occlusion reasoning, necessary for tasks such as navigation and object search, is an important aspect of everyday life and a fundamental problem in computer vision. We believe tha...
Derek Hoiem, Andrew N. Stein, Alexei A. Efros, Mar...
Occlusion is one of the major consequences of the physical image generation process: it occurs when an opaque object partly obscures the view of another object further away from t...