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ICASSP
2011
IEEE
13 years 1 months ago
Fast single image fog removal using edge-preserving smoothing
Imaging in poor weather is often severely degraded by scattering due to suspended particles in the atmosphere such as haze and fog. In this paper, we propose a novel fast defoggin...
Jing Yu, Qingmin Liao
SIGGRAPH
2003
ACM
14 years 3 months ago
Interactive rendering of translucent deformable objects
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plau...
Tom Mertens, Jan Kautz, Philippe Bekaert, Hans-Pet...
CVPR
2008
IEEE
15 years 1 days ago
Symmetric multi-view stereo reconstruction from planar camera arrays
We present a novel stereo algorithm which performs surface reconstruction from planar camera arrays. It incorporates the merits of both generic camera arrays and rectified binocul...
Matthieu Maitre, Yoshihisa Shinagawa, Minh N. Do
ICCV
2007
IEEE
14 years 12 months ago
Recovering Occlusion Boundaries from a Single Image
Occlusion reasoning, necessary for tasks such as navigation and object search, is an important aspect of everyday life and a fundamental problem in computer vision. We believe tha...
Derek Hoiem, Andrew N. Stein, Alexei A. Efros, Mar...
ICASSP
2009
IEEE
14 years 4 months ago
Exploiting T-junctions for depth segregation in single images
Occlusion is one of the major consequences of the physical image generation process: it occurs when an opaque object partly obscures the view of another object further away from t...
Mariella Dimiccoli, Philippe Salembier