Hand segmentation is the basis of many vision-based hand gesture applications in human computer interaction (HCI). This paper proposes a novel method of skin color weighted dispar...
Our goal is to turn an intensity image into its perceived luminance without parsing it into depths, surfaces, or scene illuminations. We start with jarring intensity differences at...
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
We propose a solution to the problem of inferring the depth map, radiance and motion of a scene from a collection of motion-blurred and defocused images. We model motion-blur and d...
In this paper it is shown how to perform hand-eye calibration using only the normal flow field and knowledge about the motion of the hand. The proposed method comprise a simple way...