Sciweavers

1509 search results - page 96 / 302
» Depth from Scattering
Sort
View
BMVC
2010
13 years 8 months ago
Skin Color Weighted Disparity Competition for Hand Segmentation from Stereo Camera
Hand segmentation is the basis of many vision-based hand gesture applications in human computer interaction (HCI). This paper proposes a novel method of skin color weighted dispar...
Qi Wang, Xilin Chen, Wen Gao
CVPR
2009
IEEE
15 years 5 months ago
Angular Embedding: from Jarring Intensity Differences to Perceived Luminance
Our goal is to turn an intensity image into its perceived luminance without parsing it into depths, surfaces, or scene illuminations. We start with jarring intensity differences at...
Stella X. Yu
CVPR
2008
IEEE
15 years 5 days ago
Dense 3D reconstruction from specularity consistency
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz
ECCV
2004
Springer
15 years 1 days ago
Scene and Motion Reconstruction from Defocused and Motion-Blurred Images via Anisotropic Diffusion
We propose a solution to the problem of inferring the depth map, radiance and motion of a scene from a collection of motion-blurred and defocused images. We model motion-blur and d...
Paolo Favaro, Martin Burger, Stefano Soatto
ECCV
2000
Springer
15 years 18 hour ago
Hand-Eye Calibration from Image Derivatives
In this paper it is shown how to perform hand-eye calibration using only the normal flow field and knowledge about the motion of the hand. The proposed method comprise a simple way...
Henrik Malm, Anders Heyden