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ECCV
2008
Springer
14 years 9 months ago
Understanding Camera Trade-Offs through a Bayesian Analysis of Light Field Projections
Computer vision has traditionally focused on extracting structure, such as depth, from images acquired using thin-lens or pinhole optics. The development of computational imaging i...
Anat Levin, William T. Freeman, Frédo Duran...
SI3D
2006
ACM
14 years 1 months ago
The depth discontinuity occlusion camera
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...
Voicu Popescu, Daniel G. Aliaga
RT
1995
Springer
13 years 11 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
FASE
2012
Springer
12 years 3 months ago
Cohesive and Isolated Development with Branches
The adoption of distributed version control (DVC), such as Git and Mercurial, in open-source software (OSS) projects has been explosive. Why is this and how are projects using DVC?...
Earl T. Barr, Christian Bird, Peter C. Rigby, Abra...
BC
1998
111views more  BC 1998»
13 years 7 months ago
How to "hear" visual disparities: real-time stereoscopic spatial depth analysis using temporal resonance
Abstract. In a stereoscopic system, both eyes or cameras have a slightly di€erent view. As a consequence, small variations between the projected images exist (`disparities') ...
Bernd Porr, Alex Cozzi, Florentin Wörgöt...