We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
With the rapid development in graphics hardware and volume rendering techniques, many volumetric datasets can now be rendered in real time on a standard PC equipped with a commodi...
We introduce a novel local image descriptor designed for dense wide-baseline matching purposes. We feed our descriptors to a graph-cuts based dense depth map estimation algorithm ...
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
This paper presents a new approach for generation of superresolution stereoscopic and multi-view video from monocular video. Such multi-view video is used for instance with multi-...