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FPLAY
2008
13 years 9 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
SYNASC
2006
IEEE
103views Algorithms» more  SYNASC 2006»
14 years 1 months ago
Incremental Deterministic Planning
We present a new planning algorithm that formulates the planning problem as a counting satisfiability problem in which the number of available solutions guides the planner determ...
Stefan Andrei, Wei-Ngan Chin, Martin C. Rinard
IDA
2009
Springer
13 years 5 months ago
Estimating Hidden Influences in Metabolic and Gene Regulatory Networks
We address the applicability of blind source separation (BSS) methods for the estimation of hidden influences in biological dynamic systems such as metabolic or gene regulatory net...
Florian Blöchl, Fabian J. Theis
PODC
2009
ACM
14 years 8 months ago
Load balancing without regret in the bulletin board model
We analyze the performance of protocols for load balancing in distributed systems based on no-regret algorithms from online learning theory. These protocols treat load balancing a...
Éva Tardos, Georgios Piliouras, Robert D. K...
SOFSEM
2010
Springer
14 years 4 months ago
Regret Minimization and Job Scheduling
Regret minimization has proven to be a very powerful tool in both computational learning theory and online algorithms. Regret minimization algorithms can guarantee, for a single de...
Yishay Mansour