Sciweavers

914 search results - page 155 / 183
» Descriptions of Game Actions
Sort
View
UAI
2007
13 years 8 months ago
Indirectly Visible Bayesian Student Models
Inspectable Bayesian student models have been used to support student reflection, knowledge awareness and communication among teacher, students and parents. This paper presents a...
Juan-Diego Zapata-Rivera
CVGIP
2006
116views more  CVGIP 2006»
13 years 7 months ago
Autonomous behaviors for interactive vehicle animations
We present a method for synthesizing animations of autonomous space, water, and land-based vehicles in games or other interactive simulations. Controlling the motion of such vehic...
Jared Go, Thuc D. Vu, James J. Kuffner
MKTSCI
2008
68views more  MKTSCI 2008»
13 years 7 months ago
Supermarket Pricing Strategies
Most supermarket firms choose to position themselves by offering either "Every Day Low Prices" (EDLP) across several items or offering temporary price reductions (promot...
Paul B. Ellickson, Sanjog Misra
RAS
2008
150views more  RAS 2008»
13 years 7 months ago
Logic-based robot control in highly dynamic domains
In this paper we present the robot programming and planning language Readylog, a Golog dialect which was developed to support the decision making of robots acting in dynamic real-...
Alexander Ferrein, Gerhard Lakemeyer
CORR
2010
Springer
104views Education» more  CORR 2010»
13 years 2 months ago
Designing Incentive Schemes Based on Intervention: The Case of Imperfect Monitoring
In this paper, we propose a class of incentive schemes based on intervention. We develop a general game-theoretic framework for the design of intervention schemes under imperfect m...
Jaeok Park, Mihaela van der Schaar