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» Descriptions of Game Actions
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ECAI
2000
Springer
13 years 12 months ago
Action Categorization from Video Sequences
This article presents a framework for extracting relevant qualitative chunks from a video sequence. The notion of qualitative descriptors, used to perform the qualitative extracti...
Jean-Christophe Baillie, Jean-Gabriel Ganascia
OZCHI
2009
ACM
14 years 2 months ago
Brute force interactions: leveraging intense physical actions in gaming
People use a wide range of intensity when interacting with computers, spanning from subtle to brute force. However, computer interfaces so far have mainly focused on interactions ...
Florian Mueller, Stefan Agamanolis, Frank Vetere, ...