In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
We consider online learning in repeated decision problems, within the framework of a repeated game against an arbitrary opponent. For repeated matrix games, well known results esta...
Abstract. The following problem will be considered: from scattered examples on the behavior of a dynamic system induce a description of the system. For the induced description to b...
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...