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» Descriptions of Game Actions
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DIGRA
2003
Springer
14 years 2 months ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
COLT
2006
Springer
14 years 16 days ago
Online Learning with Variable Stage Duration
We consider online learning in repeated decision problems, within the framework of a repeated game against an arbitrary opponent. For repeated matrix games, well known results esta...
Shie Mannor, Nahum Shimkin
CAEPIA
2003
Springer
14 years 13 days ago
Embracing Causality in Inducing the Effects of Actions
Abstract. The following problem will be considered: from scattered examples on the behavior of a dynamic system induce a description of the system. For the induced description to b...
Ramón P. Otero
ACMACE
2008
ACM
13 years 10 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
DIGRA
2005
Springer
14 years 2 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers