Sciweavers

914 search results - page 35 / 183
» Descriptions of Game Actions
Sort
View
WINE
2010
Springer
154views Economy» more  WINE 2010»
13 years 6 months ago
The Good, The Bad and The Cautious: Safety Level Cooperative Games
Abstract. We study safety level coalitions in competitive games. Given a normal form game, we define a corresponding cooperative game with transferable utility, where the value of ...
Yoram Bachrach, Maria Polukarov, Nicholas R. Jenni...
ICIP
2010
IEEE
13 years 6 months ago
Ball event recognition using hmm for automatic tennis annotation
A key element for video indexing and summarisation is the description of isolated events and actions. In the context of many sports the motion of the ball plays an essential role ...
Ibrahim Almajai, Josef Kittler, Teofilo de Campos,...
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
14 years 2 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman
ISMIS
2003
Springer
14 years 2 months ago
A Formal Approach to Describing Action Concepts in Taxonomical Knowledge Bases
T his paper outlines a formal theory for de fining action concepts in taxonomical knowledge representation languages, in a form closely related to description logics. The central p...
Christel Kemke
AGENTS
2001
Springer
14 years 1 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird