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» Descriptions of Game Actions
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ICCV
2009
IEEE
13 years 6 months ago
Local Trinary Patterns for human action recognition
We present a novel action recognition method which is based on combining the effective description properties of Local Binary Patterns with the appearance invariance and adaptabil...
Lahav Yeffet, Lior Wolf
STACS
2007
Springer
14 years 2 months ago
Symmetries and the Complexity of Pure Nash Equilibrium
Strategic games may exhibit symmetries in a variety of ways. A characteristic feature, enabling the compact representation of games even when the number of players is unbounded, i...
Felix Brandt, Felix A. Fischer, Markus Holzer
TARK
2007
Springer
14 years 2 months ago
Robust equilibria under non-common priors
This paper considers the robustness of equilibria to a small amount of incomplete information, where players are allowed to have heterogenous priors. An equilibrium of a complete ...
Daisuke Oyama, Olivier Tercieux
IFIP
2001
Springer
14 years 1 months ago
Better Safe than Sorry? In Search of an Internet Business Model in Online Entertainment
This paper presents an action case study of the process by which the Swedish computer game developer Daydream Software planned, developed, and implemented the business model for i...
Ola Henfridsson, Helena Holmström, Ole Hanset...
INTERACT
2003
13 years 10 months ago
Redefining Digital Audience: Models and Actions
: This paper presents a new theoretical model for audience participation in the context of HCI. Such a model is necessary because, while a great amount of new interactive solutions...
Paul Nemirovsky