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» Descriptions of Game Actions
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FDG
2009
ACM
14 years 3 months ago
Perspectives, frame rates and resolutions: it's all in the game
Hardware and platform limitations restrict the display settings for most computer games, forcing a tradeoff between frame rate and resolution to achieve acceptable performance. Pr...
Mark Claypool, Kajal T. Claypool
AAAI
2007
13 years 11 months ago
Concurrent Action Execution with Shared Fluents
Concurrent action execution is important for plan-length minimization. However, action specifications are often limited to avoid conflicts arising from precondition/effect inter...
Michael Buro, Alexander Kovarsky
WILF
2005
Springer
124views Fuzzy Logic» more  WILF 2005»
14 years 2 months ago
Possibilistic Planning Using Description Logics: A First Step
Abstract. This paper is a first step in the direction of extending possibilistic planning to take advantage of the expressive power and reasoning capabilities of fuzzy description...
Célia da Costa Pereira, Andrea Tettamanzi
CHI
2009
ACM
14 years 9 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
ACMACE
2005
ACM
14 years 2 months ago
Playmakers in multiplayer game communities: their importance and motivations for participation
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...