The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
In this paper we explore the idea of using high-level semantic concepts, also called attributes, to represent human actions from videos and argue that attributes enable the constr...
An important task for multiparty meeting understanding is extracting action items. Action items are a set of tasks that are agreed on by the participants for execution after the m...
— In this paper, we present an approach that allows a robot to observe, generalize, and reproduce tasks observed from multiple demonstrations. Motion capture data is recorded in ...