Sciweavers

914 search results - page 44 / 183
» Descriptions of Game Actions
Sort
View
CCS
2009
ACM
14 years 3 months ago
Battle of Botcraft: fighting bots in online games with human observational proofs
The abuse of online games by automated programs, known as game bots, for gaining unfair advantages has plagued millions of participating players with escalating severity in recent...
Steven Gianvecchio, Zhenyu Wu, Mengjun Xie, Hainin...
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
14 years 2 months ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...
CVPR
2011
IEEE
13 years 5 months ago
Recognizing Human Actions by Attributes
In this paper we explore the idea of using high-level semantic concepts, also called attributes, to represent human actions from videos and argue that attributes enable the constr...
Jingen Liu
ICASSP
2008
IEEE
14 years 3 months ago
Exploiting dialogue act tagging and prosodic information for action item identification
An important task for multiparty meeting understanding is extracting action items. Action items are a set of tasks that are agreed on by the participants for execution after the m...
Fan Yang, Gökhan Tür, Elizabeth Shriberg
ICRA
2009
IEEE
170views Robotics» more  ICRA 2009»
14 years 3 months ago
Imitation learning with generalized task descriptions
— In this paper, we present an approach that allows a robot to observe, generalize, and reproduce tasks observed from multiple demonstrations. Motion capture data is recorded in ...
Clemens Eppner, Jürgen Sturm, Maren Bennewitz...