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» Descriptions of Game Actions
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JAIR
2010
145views more  JAIR 2010»
13 years 7 months ago
On Action Theory Change
As historically acknowledged in the Reasoning about Actions and Change community, intuitiveness of a logical domain description cannot be fully automated. Moreover, like any other...
Ivan José Varzinczak
ARGMAS
2004
Springer
14 years 2 months ago
Specifying and Implementing a Persuasion Dialogue Game Using Commitments and Arguments
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
Jamal Bentahar, Bernard Moulin, Brahim Chaib-draa
ATAL
2006
Springer
14 years 18 days ago
A technique for reducing normal-form games to compute a Nash equilibrium
We present a technique for reducing a normal-form (aka. (bi)matrix) game, O, to a smaller normal-form game, R, for the purpose of computing a Nash equilibrium. This is done by com...
Vincent Conitzer, Tuomas Sandholm
JSW
2007
165views more  JSW 2007»
13 years 8 months ago
In and out of Reality: Janus-Faced Location Awareness in Ubiquitous Games
— Many future ubiquitous devices will be able to determine their precise physical position using different types of localization techniques (e.g. GPS antennas for outdoor-, RFID ...
Alexander Höhfeld
CLIMA
2006
13 years 10 months ago
Multi-Agent FLUX for the Gold Mining Domain (System Description)
FLUX is a declarative, CLP-based programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledg...
Stephan Schiffel, Michael Thielscher