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GECCO
2003
Springer
133views Optimization» more  GECCO 2003»
14 years 2 months ago
Dynamic Strategies in a Real-Time Strategy Game
Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
William Joseph Falke II, Peter Ross
ROBOCUP
1998
Springer
118views Robotics» more  ROBOCUP 1998»
14 years 1 months ago
The Cambridge University Robot Football Team Description
Abstract. This paper describes the Cambridge University Robot Football entry and our experiences in the RoboCup'98 Small Robot League of the held in Paris competition. In the ...
Antony I. T. Rowstron, Bem Bradshaw, Dave Cosby, T...
ICMCS
2006
IEEE
155views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Detecting Human Action in Active Video
We propose a novel scheme to detect human actions in active video. Active videos such as movies or sports broadcasting are taken purposively by “clever” photographers. They ar...
Hao Jiang, Ze-Nian Li, Mark S. Drew
AAMAS
2011
Springer
13 years 3 months ago
Long-term fairness with bounded worst-case losses
How does one repeatedly choose actions so as to be fairest to the multiple beneficiaries of those actions? We examine approaches to discovering sequences of actions for which the...
Gabriel Catalin Balan, Dana Richards, Sean Luke
GAMEON
2003
13 years 10 months ago
Automatic Acquisition of Actions for Animated Agents
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...