Abstract. Most modern real-time strategy computer games have a sophisticated but fixed ‘AI’ component that controls the computer’s actions. Once the user has learned how suc...
Abstract. This paper describes the Cambridge University Robot Football entry and our experiences in the RoboCup'98 Small Robot League of the held in Paris competition. In the ...
Antony I. T. Rowstron, Bem Bradshaw, Dave Cosby, T...
We propose a novel scheme to detect human actions in active video. Active videos such as movies or sports broadcasting are taken purposively by “clever” photographers. They ar...
How does one repeatedly choose actions so as to be fairest to the multiple beneficiaries of those actions? We examine approaches to discovering sequences of actions for which the...
The generation of animated human figures especially in crowd scenes has many applications in such domains as the special effects industry, computer games or for the simulation of ...
Adam Szarowicz, Marek Mittmann, Paolo Remagnino, J...