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KI
2011
Springer
13 years 3 months ago
Centurio, a General Game Player: Parallel, Java- and ASP-based
Abstract We present the General Game Playing system Centurio. Centurio is a Java-based player featuring different strategies based on Monte Carlo Tree Search extended by technique...
Maximilian Möller, Marius Thomas Schneider, M...
IJCAI
2007
13 years 10 months ago
Analogical Learning in a Turn-Based Strategy Game
A key problem in playing strategy games is learning how to allocate resources effectively. This can be a difficult task for machine learning when the connections between actions a...
Thomas R. Hinrichs, Kenneth D. Forbus
AAAI
2012
11 years 11 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
VLSID
2000
IEEE
121views VLSI» more  VLSID 2000»
14 years 1 months ago
Design of Synchronous Action Systems
The action systems framework has recently been applied to the area of synchronous VLSI design. In this paper, we present a set of concepts necessary in the formal design of synchr...
Juha Plosila, Tiberiu Seceleanu
DIGRA
2003
Springer
14 years 2 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen