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BMVC
2010
13 years 7 months ago
Recognizing human actions in still images: a study of bag-of-features and part-based representations
Recognition of human actions is usually addressed in the scope of video interpretation. Meanwhile, common human actions such as "reading a book", "playing a guitar&...
Vincent Delaitre, Ivan Laptev, Josef Sivic
EXPERT
2002
103views more  EXPERT 2002»
13 years 8 months ago
How Qualitative Spatial Reasoning Can Improve Strategy Game AIs
Spatial reasoning is a major source of difficulties for strategy game AIs. We conjecture that qualitative spatial reasoning techniques can help overcome these difficulties. We bri...
Kenneth D. Forbus, James V. Mahoney, Kevin Dill
DAC
1992
ACM
14 years 29 days ago
Synthesis from Production-Based Specifications
This paper describes a model for, and an implementation of, production-based synthesis of hardware description language (HDL) code in which the overall structure of the resultant ...
Andrew Seawright, Forrest Brewer
GLOBECOM
2007
IEEE
14 years 3 months ago
Constrained Stochastic Games in Wireless Networks
—We consider the situation where N nodes share a common access point. With each node i there is an associated buffer and channel state that change in time. Node i dynamically cho...
Eitan Altaian, Konstantin Avrachenkov, Nicolas Bon...
CONCUR
2007
Springer
14 years 3 months ago
Timed Concurrent Game Structures
Abstract. We propose a new model for timed games, based on concurrent game structures (CGSs). Compared to the classical timed game automata of Asarin et al. [8], our timed CGSs are...
Thomas Brihaye, François Laroussinie, Nicol...