Sciweavers

914 search results - page 58 / 183
» Descriptions of Game Actions
Sort
View
ICGA
2006
83views Optimization» more  ICGA 2006»
13 years 9 months ago
A Tool for the Direct Assessment of Poker Decisions
The element of luck permeates every aspect of the game of poker. Random stochastic outcomes introduce a large amount of noise that can make it very difficult to distinguish a good...
Darse Billings, Morgan Kan
SOCROB
2010
111views Robotics» more  SOCROB 2010»
13 years 7 months ago
Adaptive Robot Design with Hand and Face Tracking for Use in Autism Therapy
This research explores interactive games using hand and face tracking with a robot as a tool for autism therapy. The robot is equipped with a head and two arms, each with two degre...
Laura Boccanfuso, Jason M. O'Kane
ATAL
2009
Springer
14 years 3 months ago
Self-deceptive decision making: normative and descriptive insights
Computational modeling of human belief maintenance and decision-making processes has become increasingly important for a wide range of applications. We present a framework for mod...
Jonathan Y. Ito, David V. Pynadath, Stacy C. Marse...
ECAI
2006
Springer
14 years 17 days ago
Strategic Foresighted Learning in Competitive Multi-Agent Games
We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-agent games. We make the observation that in a competitive setting with adaptive...
Pieter Jan't Hoen, Sander M. Bohte, Han La Poutr&e...
AIPS
2007
13 years 11 months ago
Online Planning for Resource Production in Real-Time Strategy Games
Planning in domains with temporal and numerical properties is an important research problem. One application of this is the resource production problem in real-time strategy (RTS)...
Hei Chan, Alan Fern, Soumya Ray, Nick Wilson, Chri...