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JELIA
2010
Springer
13 years 7 months ago
Translating First-Order Causal Theories into Answer Set Programming
Abstract. Nonmonotonic causal logic became a basis for the semantics of several expressive action languages. Norman McCain and Paolo Ferraris showed how to embed propositional caus...
Vladimir Lifschitz, Fangkai Yang
SAGT
2009
Springer
131views Game Theory» more  SAGT 2009»
14 years 3 months ago
The Computational Complexity of Weak Saddles
Abstract. We continue the recently initiated study of the computational aspects of weak saddles, an ordinal set-valued solution concept proposed by Shapley. Brandt et al. gave a po...
Felix Brandt, Markus Brill, Felix A. Fischer, Jan ...
FLAIRS
2008
13 years 11 months ago
Longboard: A Sketch Based Intelligent Storyboarding Tool for Creating Machinima
Real-time 3D game environments provide a compelling medium for cinematic storytelling. Professional filmmakers have started using them for pre-visualization. They provide a low-co...
Arnav Jhala, Curtis Rawls, Samuel Munilla, R. Mich...
MOR
2006
80views more  MOR 2006»
13 years 8 months ago
Regret Minimization Under Partial Monitoring
We consider repeated games in which the player, instead of observing the action chosen by the opponent in each game round, receives a feedback generated by the combined choice of ...
Nicolò Cesa-Bianchi, Gábor Lugosi, G...
AI
2004
Springer
13 years 8 months ago
Efficient learning equilibrium
Efficient Learning Equilibrium (ELE) is a natural solution concept for multi-agent encounters with incomplete information. It requires the learning algorithms themselves to be in ...
Ronen I. Brafman, Moshe Tennenholtz