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PAMI
2011
13 years 3 months ago
Action Recognition Using Mined Hierarchical Compound Features
—The field of Action Recognition has seen a large increase in activity in recent years. Much of the progress has been through incorporating ideas from single frame object recogn...
Andrew Gilbert, John Illingworth, Richard Bowden
COMPUTER
2007
135views more  COMPUTER 2007»
13 years 9 months ago
A Language for Human Action
and therefore should be implemented outside the sensory-motor system. This way, meaning for a concept amounts to the content of a symbolic expression, a definition of the concept ...
Gutemberg Guerra-Filho, Yiannis Aloimonos
CIG
2005
IEEE
14 years 2 months ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis
PRICAI
1999
Springer
14 years 1 months ago
Making Rational Decisions in N-by-N Negotiation Games with a Trusted Third Party
The optimal decision for an agent to make at a given game situation often depends on the decisions that other agents make at the same time. Rational agents will try to find a stabl...
Shih-Hung Wu, Von-Wun Soo
ATAL
2008
Springer
13 years 11 months ago
Cooperative Boolean games
We present and formally investigate Cooperative Boolean Games, a new, natural family of coalitional games that are both compact and expressive. In such a game, an agent's pri...
Paul E. Dunne, Wiebe van der Hoek, Sarit Kraus, Mi...