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DIGRA
2005
Springer
14 years 2 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
AIPS
2003
13 years 10 months ago
Reasoning about Autonomous Processes in an Estimated-Regression Planner
We examine the issues that arise in extending an estimatedregression (ER) planner to reason about autonomous processes that run and have continuous and discrete effects without th...
Drew V. McDermott
DIMACS
1996
13 years 10 months ago
Easier Ways to Win Logical Games
in Structure'95. 14] R. Fagin. Easier ways to win logical games. In Proc. DIMACS Workshop on Descriptive Complexity and Finite Models, AMS 1997. 15] R. Fagin, L. Stockmeyer, M...
Ronald Fagin
CCCG
2009
13 years 6 months ago
On symmetric realizations of the simplicial complex of 3-crossing-free sets of diagonals of the octagon
Motivated by the question of the polytopal realizability of the simplicial complex n,k of (k + 1)-crossing-free sets of diagonals of the convex n-gon, we study the first open case...
Jürgen Bokowski, Vincent Pilaud
EDUTAINMENT
2009
Springer
14 years 3 months ago
Matchmaker: Interpersonal Touch in Gaming
Acts of interpersonal touch – a touch shared between two people – are used by couples to communicate in a simple and emotionally intimate way. In this paper, we argue that the ...
Cody Watts, Ehud Sharlin, Peter Woytiuk