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» Descriptions of Game Actions
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ICLP
2009
Springer
14 years 8 months ago
Answer Set Programming for Single-Player Games in General Game Playing
As a novel, grand AI challenge, General Game Playing is concerned with the development of systems that understand the rules of unknown games and play these games well without human...
Michael Thielscher
KI
2007
Springer
14 years 1 months ago
Integrating Action Calculi and Description Logics
General action languages, like e.g. the Situation Calculus, use full classical logic to represent knowledge of actions and their effects in dynamic domains. Description Logics, on...
Conrad Drescher, Michael Thielscher
AI
2010
Springer
13 years 7 months ago
Updating action domain descriptions
How can an intelligent agent update her knowledge base about an action domain, relative to some conditions (possibly obtained from earlier observations)? We study this question in...
Thomas Eiter, Esra Erdem, Michael Fink, Ján...
ENTCS
2002
132views more  ENTCS 2002»
13 years 7 months ago
Action Semantics and ASF+SDF: System Demonstration
Modularity and tool support are crucial features for practical use of formal descriptions of programming languages. The combination of unrestricted context-free grammars with acti...
Peter D. Mosses
AAAI
2007
13 years 10 months ago
The Semantics of Variables in Action Descriptions
Action description language C+ is more expressive than ADL in many ways; for instance, it addresses the ramification problem. On the other hand, ADL is based on first-order logi...
Vladimir Lifschitz, Wanwan Ren