Sciweavers

393 search results - page 25 / 79
» Design's processional character
Sort
View
AIED
2005
Springer
14 years 2 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
PR
2002
94views more  PR 2002»
13 years 8 months ago
Segmentation of touching and fused Devanagari characters
Devanagari script is a two dimensional composition of symbols. It is highly cumbersome to treat each composite character as a separate atomic symbol because such combinations are v...
Veena Bansal, R. M. K. Sinha
CHI
2006
ACM
14 years 2 months ago
Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness
This study examines the roles of gender and visual realism in the persuasiveness of speakers. Participants were presented with a persuasive passage delivered by a male or female p...
Catherine A. Zanbaka, Paula Goolkasian, Larry F. H...
CA
1999
IEEE
14 years 1 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
ROBOCUP
1999
Springer
250views Robotics» more  ROBOCUP 1999»
14 years 1 months ago
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games
Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic gures and anima...
Bernhard Jung, Markus Oesker, Heiko Hecht