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ATAL
2005
Springer
14 years 2 months ago
Thespian: using multi-agent fitting to craft interactive drama
There has been a growing interest in designing multi-agent based interactive dramas. A key research challenge faced in the design of these systems is to support open-ended user in...
Mei Si, Stacy Marsella, David V. Pynadath
AIEDAM
2005
60views more  AIEDAM 2005»
13 years 8 months ago
Chasing concepts during design: A photo shoot from the field of architecture
This paper examines the role of design concepts in a modus operandi as opposed to a modus operatum, which is how their generation, as it unfolds over time, is perceived by someone...
A. N. N. Heylighen, Geneviève Martin
PERSUASIVE
2009
Springer
14 years 3 months ago
Designing games to motivate physical activity
Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement c...
Shlomo Berkovsky, Dipak Bhandari, Stephen Kimani, ...
CACM
2000
94views more  CACM 2000»
13 years 8 months ago
Abstract Class Hierarchies, Factories, and Stable Designs
Class Hierarchies, Factories, and Stable Designs M uch of the debate about the general aptness of class hierarchies is rooted in the different objectives taxonomists and implemente...
Friedrich Steimann
ICMCS
2006
IEEE
142views Multimedia» more  ICMCS 2006»
14 years 2 months ago
Tricodes: A Barcode-Like Fiducial Design for Augmented Reality Media
Visual markers, or fiducials, have become one of the most common methods of camera pose estimation in Augmented Reality (AR) media. Many present day fiducial-based AR systems us...
Jonathan Mooser, Suya You, Ulrich Neumann