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» Design's processional character
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CVGIP
2006
115views more  CVGIP 2006»
13 years 8 months ago
Methods for exploring expressive stance
The postures a character adopts over time are a key expressive aspect of her movement. While IK tools help a character achieve positioning constraints, there are few tools that he...
Michael Neff, Eugene Fiume
WSCG
2004
151views more  WSCG 2004»
13 years 10 months ago
Inserting G1 Discontinuities into Free-form Features for Aesthetic Design
Free form shapes are often used to fulfil both aesthetic and design constraints applied to parametric models currently adopted in CAD environments. Up to now, designers and engine...
Vincent Cheutet, Jean-Philippe Pernot, Jean-Claude...
DIGRA
2005
Springer
14 years 2 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
CGF
2005
94views more  CGF 2005»
13 years 8 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
CHI
2007
ACM
14 years 9 months ago
Comparing two methods for gesture based short text input using chording
We report on the design and initial evaluation of two methods for short text input in wearable computing applications using hand gestures. A wireless data glove able to recognize ...
Hendrik Witt, Torben Janssen