Sciweavers

393 search results - page 31 / 79
» Design's processional character
Sort
View
TOG
2008
97views more  TOG 2008»
13 years 8 months ago
Reusable skinning templates using cage-based deformations
Character skinning determines how the shape of the surface geometry changes as a function of the pose of the underlying skeleton. In this paper we describe skinning templates, whi...
Tao Ju, Qian-Yi Zhou, Michiel van de Panne, Daniel...
ACMACE
2006
ACM
14 years 2 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
IUI
2006
ACM
14 years 2 months ago
Are two talking heads better than one?: when should use more than one agent in e-learning?
Recent interest in the use of software character agents raises the issue of how many agents should be used in online learning. In this paper we review evidence concerning the rela...
Hua Wang, Mark H. Chignell, Mitsuru Ishizuka
ICMI
2003
Springer
131views Biometrics» more  ICMI 2003»
14 years 2 months ago
A system for fast, full-text entry for small electronic devices
A novel text entry system designed based on the ubiquitous 12button telephone keypad and its adaptation for a soft keypad are presented. This system can be used to enter full text...
Saied Bozorgui-Nesbat
SIGGRAPH
2000
ACM
14 years 1 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume