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CGF
1998
213views more  CGF 1998»
13 years 8 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ECCV
1994
Springer
14 years 10 months ago
On the Enumerative Geometry of Aspect Graphs
Most of the work achieved thus far on aspect graphs has concentrated on the design of algorithms for computing the representation. After reviewing how the space of viewpoints can b...
Sylvain Petitjean
ICIDS
2009
Springer
14 years 3 months ago
Emohawk: Searching for a "Good" Emergent Narrative
We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduat...
Cyril Brom, Michal Bída, Jakub Gemrot, Rudo...
ICCV
2007
IEEE
14 years 3 months ago
Exact Eye Contact with Virtual Humans
Abstract. This paper describes a simple yet effective method for achieving accurate, believable eye contact between humans and computer-generated characters, which to the author’...
Andrei State
AH
2006
Springer
14 years 2 months ago
Much to Know About History
Users often revisit pages while browsing the Web, yet little is known on the character of these revisits. In this paper we present an analysis of various revisit activities, based ...
Eelco Herder, Harald Weinreich, Hartmut Obendorf, ...