An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Most of the work achieved thus far on aspect graphs has concentrated on the design of algorithms for computing the representation. After reviewing how the space of viewpoints can b...
We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduat...
Abstract. This paper describes a simple yet effective method for achieving accurate, believable eye contact between humans and computer-generated characters, which to the author’...
Users often revisit pages while browsing the Web, yet little is known on the character of these revisits. In this paper we present an analysis of various revisit activities, based ...
Eelco Herder, Harald Weinreich, Hartmut Obendorf, ...